_Sequences, Sequences, SequencesEx
Description
Sequences( intPlayMode
, charPlayCommand
, intPlayTiming
, doublePlayInterval
);
The Sequences function plays source images according to PlayMode command e.g. SlideShow, etc.
Parameters
PlayCommand
Function or Functions associated with every source image. This parameter is PlayMode dependent. It has meaning for Don´t load images, use commands PlayMode parameters. Otherwise, it is ignored. Note, that #### symbolize the current source image.
PlayInterval
The interval in seconds between two subsequent source images. This parameter is PlayTiming dependent. If PlayTiming==0 or 1, it has no meaning. For PlayTiming==2 it means the interval (in seconds) between displaying and loading two subsequent images, for PlayTiming==3 it means the interval (in seconds) between displaying two subsequent images.
Note
Commands and timing are applied, when the application picture window is filled with the images. More, context window is quicker in one image management - deleting, opening. Thumbnail images behave like the ordinary images: you can copy it to the reference, you can use Undo commands etc. --- 1) ImageSaveAs("c:\del\backup\#####",0,0); This function in the Execute Command(s) window will save each thumbnail as thumb001.lim, thumb002.lim, thumb003.lim... LIM color images, lossless compression. Five number signs ##### are devoted to the title of the thumbnail (== thumb001, thumb002,... ) giving you possibility to backup thumbnails in the directory you want. If thumbnail images thumb001,... already exist, they are overwritten. 2) ImageSaveAs("c:\del\backup\+#####",0,0); This function in the Execute Command(s) window will save each thumbnail as thumb001.lim, thumb002.lim, thumb003.lim... LIM color images, lossless compression. Plus sign + means, that if some thumbnails images exist, they are not overwritten. --- Execute Command(s): ImageOpen("####",1);LoadObjective("####",1);MeasureLength(); Execute Command(s): ImageOpen("####",1);LoadObjective("####",1);RunMacro("MEAS.MAC"); Execute Command(s): ImageOpenFree("####", 0, 0, 0, height/2, width);
See Also
_Sequences
Description
SequencesEx( char *ImageDirectory
, char *ImageFormat
, intPlayMode
, char *PlayCommand
, intPlayTiming
, doublePlayInterval
, char *FileFilter
, intSortItem
);
The SequencesEx function plays source images according to PlayMode command e.g. SlideShow, etc.
Parameters
ImageFormat
Image formats to play sequences. The string could be “*.lim” or “*.lim;*.jp2”, etc.
PlayCommand
Function or Functions associated with every source image. This parameter is PlayMode dependent. It has meaning for Don´t load images, use commands PlayMode parameters. Otherwise, it is ignored. Note, that #### symbolize the current source image.
PlayInterval
The interval in seconds between two subsequent source images. This parameter is PlayTiming dependent. If PlayTiming==0 or 1, it has no meaning. For PlayTiming==2 it means the interval (in seconds) between displaying and loading two subsequent images, for PlayTiming==3 it means the interval (in seconds) between displaying two subsequent images.
Note
Commands and timing are applied, when the application picture window is filled with the images. More, context window is quicker in one image management - deleting, opening. Thumbnail images behave like the ordinary images: you can copy it to the reference, you can use Undo commands etc. --- 1) ImageSaveAs("c:\del\backup\#####",0,0); This function in the Execute Command(s) window will save each thumbnail as thumb001.lim, thumb002.lim, thumb003.lim... LIM color images, lossless compression. Five number signs ##### are devoted to the title of the thumbnail (== thumb001, thumb002,... ) giving you possibility to backup thumbnails in the directory you want. If thumbnail images thumb001,... already exist, they are overwritten. 2) ImageSaveAs("c:\del\backup\+#####",0,0); This function in the Execute Command(s) window will save each thumbnail as thumb001.lim, thumb002.lim, thumb003.lim... LIM color images, lossless compression. Plus sign + means, that if some thumbnails images exist, they are not overwritten. --- No default action is performed, use #### to substitute filename of the image to be played. --- Execute Command(s): ImageOpen("####",1);LoadObjective("####",1);MeasureLength(); Execute Command(s): ImageOpen("####",1);LoadObjective("####",1);RunMacro("MEAS.MAC"); Execute Command(s): ImageOpenFree("####", 0, 0, 0, height/2, width);
See Also
_Sequences, Sequences
Description
_Sequences();
The function displays the Play Sequence dialog box.
See Also
Sequences