Stg_WID_Abort, Stg_WID_AllowAutomaticReplenishment, Stg_WID_Discharge, Stg_WID_GetLastReplenishmentTime, Stg_WID_GetObjectiveWet, Stg_WID_GetReplenishmentRemainingTimeInSeconds, Stg_WID_GetReplenishmentTimePeriodInSeconds, Stg_WID_GetWaterInitiated, Stg_WID_Initiate, Stg_WID_Replenish, Stg_WID_WaitForFinish
Description
Stg_WID_Abort();
This function is called whenever the
button is pressed in the GUI during initialization, replenishment or discharging.Description
Stg_WID_AllowAutomaticReplenishment(
int Allow
);
Pauses/runs the Water Immersion Dispenser.
Description
Stg_WID_Discharge();
Discharges water from WID tubing. The macro continues to run without delay.
See Also
Description
DWORD Stg_WID_GetLastReplenishmentTime();
Return Values
See Also
Description
int Stg_WID_GetObjectiveWet();
Return Values
Note
WID cannot physically remove water from objectives, so when the Stg_WID_Discharge function is called, a message box appears asking the user to clean (dry) the objective. From this moment, the Stg_WID_GetObjectiveWet returns 0.
Description
int Stg_WID_GetReplenishmentRemainingTimeInSeconds();
Description
int Stg_WID_GetReplenishmentTimePeriodInSeconds();
Description
int Stg_WID_GetWaterInitiated();
Determines whether the tubing is filled with water or no.
Description
Stg_WID_Initiate();
Starts the initialization of the water immersion dispenser (filling tubes with water and creating a water-drop on the objective). The macro continues to run without delay.
See Also
Description
Stg_WID_Replenish();
Starts the user-initiated water replenishment action. The macro continues to run without delay.
See Also